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re: Kromog

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Kromog Strategy Guide
 
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Kromog is the final boss of The Black Forge wing of the Blackrock Foundry raid, and becomes accessible after players defeat Hans'gar & Franzok, and Flamebender Ka'graz. Kromog can be found in The Great Anvil.

Table of Contents

Loot and Rewards

This loot overview helps you plan out your Seal of Tempered Fate Bonus Rolls. Check out ourKromog database page to filter loot by difficulty as well as by loot specialization.

 
LFR (650) Normal, Heroic, Mythic (665, 680, 695)
 

 Elemental Rune for the legendary questline can be obtained while on  Might of the Elemental Lords.

Each Blackrock Foundry boss, as well as Highmaul bosses, has a unique achievement that counts towards  Glory of the Draenor Raider. This rewards  Gorestrider GronnlingKromog's special achievement is  Would You Give Me a Hand?.

There are achievements for killing each Blackrock Foundry boss, as well as Highmaul bosses, on Mythic difficulty. Killing every boss rewards  Mythic Draenor Raider, which allows you to place a special monument in your Garrison.

 

 

Notable Trash Mobs

There is one pack of trash between Flamebender Ka'graz and Kromog, consisting of three Iron Journeyman adds and an Enchanted Armament and two Iron Flametwisters, both of which should be familiar from the Flamebender Ka'graz trash. 

Flametwisters will attack random targets with  Lava Blast, which splashes additional damage onto all players within 3 yards of the target. The raid should stay somewhat spread out.

Upon reaching 33% health, the Flametwisters will put up a  Lava Shield and begin to cast Final Flame. When the  Final Flame cast finishes, it will kill the Flametwister instantly, and deal heavy Fire damage to all players within 10 yards.

The ideal strategy would be for each tank to hold a Flametwister and keep them spread about 15 yards apart. Players can burn down one Flametwister, and when it activates  Lava Shield and begins casting  Final Flame, melee DPS can move to the other Flametwister add.

 

 

Kromog Tips & Strategy


Stand on an orange rune

The Kromog encounter is a primarily single-target fight with moderate movement requirements and a mixture of avoidable and unavoidable damage. Most of the mechanics are simple and require players to move out of dangerous areas. However, one mechanic does require a bit of raid coordination: the  Rune of Grasping Earth/ Thundering Blows interaction:

  • Kromog will use  Rune of Grasping Earth to summon many small stone hands, their locations marked by orange runes
  • Players must run to a nearby rune and ensure they are the only player standing on that rune
  • After a few seconds, the stone hands emerge and grab one player per rune, rooting the players
  • Kromog will repeatedly smash the ground with  Thundering Blows
  • Players who are not grasped by Grasping Earth will take heavy Physical damage with each Thundering Blow, and will fly up into the air, suffering fatal fall damage upon landing

While a player is grasped by a Grasping Earth, they will suffer increasing Nature damage each second. The only way to break free of the Grasping Earth is by killing it; players should aim to kill Grasping Earth shortly after  Thundering Blows ends. Classes with multi-DoT/wide-spread AoE abilities can assist in killing multiple Grasping Earths at once. Note that healers will be unable to deal enough damage to break themselves out, so DPS players will need to help.

 Rune of Grasping Earth/ Thundering Blows will occur approximately one minute into the encounter, and approximately every two minutes thereafter.


Reverberations follow Slam and Rippling Smash

Kromog also cycles the following abilities:

  •  Slam deals Physical damage to all players in the raid, but less damage is dealt to players who are farther away from Kromog; this damage is very high on tanks.
  •  Rippling Smash is a cone attack that Kromog will aim at a random player, dealing heavy damage to players who remain in its path.
  •  Reverberations will immediately follow  Slam and  Rippling Smash. This ability creates yellow sonic rings that fly out from Kromog in straight lines, dealing heavy damage to players caught in their path, but dissipate after passing through a player or pet.
  •  Rune of Crushing Earth summons two large hands of stone, which will clap together after approximately 25 seconds. Kromog will summon a second set shortly before the clap occurs.
  •  Shattered Earth will deal moderate Nature damage to four randomly-chosen players.
  •  Stone Breath is channeled whenever Kromog does not have any valid melee targets in range, and is briefly channeled approximately every 30 seconds.

Move away from Crushing Earth runes

The Grasping Earth runes will be very spread out, and the raid should begin spreading out in advance of the mechanic to ensure that all players can reach a rune quickly. However, once players are freed from Grasping Earth, the raid should collapse back into one half of the room, maintaining a loose stack so that healers can heal off  Slam damage efficiently. Be sure that the tank healers are close enough to Kromog that they are in range of the tanks.

The two tanks should stack on top of one another to split Kromog's  Fists of Stone damage, and should taunt periodically to keep Warped Armor stacks low.

At 30% health, Kromog will gain  Frenzy, dealing additional damage with all abilities, increasing his melee attack speed, and also increasing the frequency with which he uses his special abilities. This is the most difficult part of the fight, and the raid will need to save some powerful CDs to heal through any  

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